Tuesday, May 27, 2014

Building a fortress

We are building.

   I will have to keep this one short. We are busy this week working on displays and banners for our presentation at Dice Tower Convention.  This convention is pretty small only 600 people but they are all hard core gamers.  We really want to bring our “A” game.  I am making a 3 foot tall tower that I hope will look impressive, I also plan on having a Laptop with continuous video footage of How-to play siege videos running.  This all takes a great deal of work.  I hope to collect 600 (maybe a bit optimistic) list of email addresses and contacts so I can launch the Kickstarter shortly after and hope for some support from the nice contacts I make at Dice tower.  I have attached a photo of the tower so far.
   I have tried several techniques so far, but it seems that just making each individual stove by hand works the best.  I will update you with more photos as it progresses. Let me know what you think so far…


Patrick-  

Tuesday, May 20, 2014

A meeting of the Consortium of game developers

A meeting of the consortium of game developers.

   A few people in the central Florida area have decided to join forces and discuss our successes and pitfalls in game design.  We met late one Wednesday evening; I was glad that Randy Hoyt came, he has designed a successful kickstarter and made a really nice game. He claims that the game itself was not super profitable, but I have to say it has great components and really seems to come together nicely.  He should be proud of what he has done, and he is very willing to let all of us learn from his experience which is very noble.  I gave a copy of siege to a fellow designer and he will blind play test next week.  I hope everyone at swarm of dice likes it. I will give a full report shortly.
    I do think more than ever that novice game designers are all cut from the same cloth.  I met some other great designers to and got a sample of there work.  From what I saw everyone is very passionate and committed.  Most of the games I saw look like they could all be successful.  I will post more on those later too. The last thing I will mention is that a few of us have very aggressive personalities, unfortunately I think I have a little of that in me as well.  I hope just enough to get the job done and not so much to be overbearing.
    I am building displays, and making demo’s so I will post more on that next week…
  


Patrick-

Monday, May 5, 2014

The Price of Freedom

    The quotes are rolling in from various manufactures.  We are trying to get an idea of what the actual costs will be to roll out Siege of Verdan. The Biggest price issue is the card holders that I would like to incorporate into the game.
    The cards have info on the back of them that keep the player honest.  While the front of the card has all the threat potential info on it.  It makes the game much more convenient to play and much more expensive. It raises the overall cost of the game by about 33%.  We may have to sacrifice them for just a player mat.
    We have decided to add linen finish for our stretch goals to both the board and the cards (pretty insignificant costs in the grand scheme of things).
   On last thing on manufacture wanted me to ship them the card holders because they don't make them.  To be packaged in there box...overseas...in Norway. ship 9000 card holders to ship them back?!?!?

wow,
We march on!!