Thursday, August 21, 2014

AA a disappointing turn of events...We're fine. We're all fine here now, thank you. How are you?

 AAAAA disappointing set back in our “Collectors Edition” game pieces.  It took a few weeks to get the new pieces sculpted and we where very happy with them.  We wanted to try a new mold idea that you allow us to pour one mold for all 8 game pieces with no flash lines…it was brilliant.. not so.
    The start of the issue was that the mold box material was too porous the new silicon bonded to it a little.  This was not too bad of a deal breaker, it took some time and we got some tears that we didn’t want to but could be fixed.  The next issue is that the bold itself was not really designed well enough for the pieces to be released. The block was so thick that it would not bed enough to eject the product. We could have cut them out individually but doing that kind of cutting would give us some pretty harsh flash lines that we would not want, and to compound the issue it damaged almost every one of the sculpts we had.  So its back to the drawing board for us.
    This among a few other things is going to push the Kickstarter date back about a month or so. This is a great learning experience for us so don’t feel too bad for us.  Just don’t forget us when the kickstarter rolls around in a month or so.
    We will still be announcing the winner of our Collectors Edition game on 8/29/14.  We should ship with in a few weeks of the official Kickstarter launch.  We are going to give away another one so keep an eye on our facebook page….you could be the lucky one!! 

Wednesday, August 20, 2014

As we get closer and closer to the Kick starter launch date My blog post seem to be slipping, for this I apologize.

Our Interview with fire breathing robot shoulds air soon, so all of you please keep an ear open for that. They are a bunch of great people and very entertaining for the gaming crowd.

I have started to re mold the game pieces (small stack-able castles) for the collectors edition of Siege of Verdan. I dont know if any of you have attempted this but it is a task that i would call challenging. I enjoy molding the game pieces, but to keep them proportional, still king of ruff/realistic looking and moderately professional is not easy for me. I know there are vary talented people in this area, that can do this quickly but I am not one of them. 

Next making the silicon mold. I tend to use a little more activator then recommended (which results in its own problems) because doing the opposite results in a huge sticky mess. This stuff is unforgiving and will not allow for many mistakes. There are air bubbles to contend with, a gooey sticky silicon mess and much much more, but to see something like this from start to finish is really a special feeling for me (not that kind of special).
Pouring the resin is an art in its own, you have to mix thoroughly but not too thoroughly (air bubbles again). You have to mix in the exact right proportions (not like the silicon you can mix a little hot). and last but not least you have a very small window in which to work with the stuff. Silicon will give you 20 minutes or so, the better 2 part resins are about 6 minutes or so. (times vary between different product but the stuff i am using now..this about sums it up). You would be surprised how fast this time really goes.
I would consider sub-contracting the miniature games pieces out for our next game "Scoundrels, Smugglers, and Scavengers", but again the pieces will only be offered for the limited edition games only, and i am not sure I am ready to relinquish the control on the limited edition stuff.

If you missed it this week "dead men tell no tale" has hit kickstarter. Its brought to us by Minion Games, which always have ineradicable quality. I am not a co-op fan but James Mathe is behind this project and he is iconic in the game design community. I will try to bring you up to speed on projects I deem worthy and or interesting.

For now I leave you with the pink ECTO-Plasmic like goo that is The silicon mold box for my new game pieces. 

May all of you violence take place on a game board-

Wednesday, August 6, 2014

Free Verdan..No, Mean get a free copy of Siege of Verdan

So busy getting ready for the launch…Sorry I have been slacking on the blog.
After play testing with the Consortium of Game Designers, we have yet even more changes to the game.

Towards the end of the game the lead player seemed to have an access of resource points. So not only have we allowed players to purchase extra cards at the end of their draw phase, they now may pay more resources to speed up military units.  I really think this will speed up the end of the game, it will also mitigate card “bad luck”.  
We have also decided to change the dice to a d4 instead of a d6 again this will limit the luck.

A few more changes but more on that next week!

Here is a chance for the readers to join in the fun, we are running a contest.


ENTER TO WIN A FREE COLLECTORS EDITION Siege of Verdan game before you can buy it!! Today is the day you have all been waiting for! If you share our page for Siege of Verdan, you will be entered into the raffle for one our collectors edition Siege of Verdan page. You must share between noon on august 6th and midnight August 8th to enter.  https://www.facebook.com/JestersHand?ref=hl