Monday, November 24, 2014

Thank you....but not Good Night

I have said this before and I will say it again.   Whew, the Kickstarter was an amazing ride. I wish it funded but, I am very happy with the community that rallied around us to make us a better game.  I have said this before and I will say it again.
    Among all the changes we made to the cosmetics of Siege, we are also making some big changes to the game itself.  We are working on a system that will allow for no player elimination.  It is only a slight rules variation and it seems like it will work very well.  I have some concerns about the speed of play (always a concern for designers) and the emotional impact on the game (a bit anti-climatic when all the players stay to the end) I will explain the pit falls of that later. Next week I would like to talk about game speed, depth, and player elimination.

            On a last note I would like to say thank you to everyone for reading, thank you to all the kickstarer backers (old friends and new ones) thank you to all the contributors that from the first day the kickstarter began have sent in art, graphic art, and rule suggestions.  This really no longer is my game, it is a communities game. 

Tuesday, November 18, 2014

It looks like we are coming to a close on our kickstarter.  It has been an amazing learning experience and something I will never forget.  I have got a lot of great feedback, constructive criticism and some just plain old trolling, but very little. 
    You can tell that some folks have woken up on the wrong side of the bed or just had a bad day in general.  I have found that if you contact them directly and address there concerns, sometimes they have good ideas veiled in anger, and sometimes they are sorry for what they said.  Either way the out pouring of support far exceeded the negative.
    I have met (internet met) some really great people in this industry and some have volunteered a lot of hard work to make this project better.  We will re-launch in Febuary with a much stronger campaign and a much stronger product.  As I said before, it has been a valuable learning experience.

    I am going to offer a special (secret gift) to those that backed me this time around. I don’t want to go into detail but I to get the gift mailed to you must back the project, even for 1 dollar.  Chances are it will not fund, and you will NOT be charged the pledge! Either way if it funds or not you will get this small token of my appreciation, something that will not be offered in the kickstarter for the re-launch.   It is something I am really proud of and I think will make a great addition to your copy of Siege of Verdan if you choose to back it on the re-launch.  


I leave you with a picture of the latest collector’s edition going out.  This one is going to across the board.



Monday, November 10, 2014

Plans for the future.

Plans for a new beginning.

The largest amount of negative feedback for siege so far has been the game board.  We have started the re-design this weekend.  We hope to have it finished by the end of the week.  We love our backers and we want them to have a voice in the end product. 
    Still no news from the reviewers but we have high hopes for them.  We did do an interview with The Meeple Mechanic on Sunday Daniel Zayas is an up an coming voice in the game industry, and a whiz with statistics so keep an eye peeled for him.

I will try to get you some updates as they happen, lots, and lots of stuff going on.  We are making plans for a “out of print FREE card draft” to get ride of our old cards. We are planning for a re-launch of Siege of Verdan for mid February just in case we don’t make it this time, and of course we are re-doing all the graphic art too.

P.s.

    Microvores is launching this week on KickStarter too. A great game, by a great guy made in the USA