I have said this before and I will say it again. Whew, the Kickstarter was an amazing ride. I
wish it funded but, I am very happy with the community that rallied around us
to make us a better game. I have said this
before and I will say it again.
Among all the
changes we made to the cosmetics of Siege, we are also making some big changes
to the game itself. We are working on a
system that will allow for no player elimination. It is only a slight rules variation and it
seems like it will work very well. I
have some concerns about the speed of play (always a concern for designers) and
the emotional impact on the game (a bit anti-climatic when all the players stay
to the end) I will explain the pit falls of that later. Next week I would like
to talk about game speed, depth, and player elimination.
On a last
note I would like to say thank you to everyone for reading, thank you to all
the kickstarer backers (old friends and new ones) thank you to all the
contributors that from the first day the kickstarter began have sent in art,
graphic art, and rule suggestions. This
really no longer is my game, it is a communities game.
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