Monday, November 24, 2014

Thank you....but not Good Night

I have said this before and I will say it again.   Whew, the Kickstarter was an amazing ride. I wish it funded but, I am very happy with the community that rallied around us to make us a better game.  I have said this before and I will say it again.
    Among all the changes we made to the cosmetics of Siege, we are also making some big changes to the game itself.  We are working on a system that will allow for no player elimination.  It is only a slight rules variation and it seems like it will work very well.  I have some concerns about the speed of play (always a concern for designers) and the emotional impact on the game (a bit anti-climatic when all the players stay to the end) I will explain the pit falls of that later. Next week I would like to talk about game speed, depth, and player elimination.

            On a last note I would like to say thank you to everyone for reading, thank you to all the kickstarer backers (old friends and new ones) thank you to all the contributors that from the first day the kickstarter began have sent in art, graphic art, and rule suggestions.  This really no longer is my game, it is a communities game. 

No comments:

Post a Comment