Jesters hand has been
working on the rules revisions and re-design, a re-do of the kickstarter video,
and of course networking, networking, networking. I have published a version of our kickstater
video and asked my facebook friends for feedback.
The response is
pretty all over the place from “this is the best video I have ever seen” to
crushing email that merely said “This sucks, you lost me after the 3 second
mark”.
What is truly interesting
is that both overwhelming praise and a comment from someone that only watched
for 3 seconds has about the same value. Next, to nothing. I would rather hear overwhelming praise then
a bad mood vent but neither help us truly make a better video.
(check out or video on the facebook page if you would like
to form your own opinion, and feel free to email me. I would love to hear what
you think https://www.facebook.com/rhett.siebert )
I sent emails and
asked them to peel back the layers, and I have to say every conversation became
positive pretty quickly. If you are
following this because you are interested in doing your own game design, you
like me personally, or you find Siege of Verdan interesting I have some novel
advice that you have probably never heard before.
Sticks and stones.
Some people may be
having a bad day. Some people may just
want help but are very direct. Some
people will just want to have there voice heard. The bottom line is to not let misspoken
words or someone bad day effect you. In the game industry I have found that
most people have the best intentions, and some do not. Look for the
constructive information, and set the rest a side.
If you have read
this thread I think you know I am doing this project for many reasons, but
making money, and admiration are very low down on the priority.
What ever the reasons you are involved in gaming I hope you
never forget why you started.
I hope that luck always swings in your favor, and when it
doesn’t you have the courage to pick up that die and roll again.
Play on.
No comments:
Post a Comment